Develop skills with Specialization Fragments.
Player-made field guideWhoa Adventure field guide
Understand the system before you spend.
Game rules are turned into practical steps and kept separate from player-tested strategy. Use this guide to learn what to do, where to go and which resources are worth spending.
Open cover artwork 
Game overview
Five classes, strategic dungeons, pets and large guild battles.
Whoa Adventure is a chibi 3D MMORPG built around class roles, dungeon clear strategy, pet progression, guild-scale battles and repeatable loot.
Progression map
What unlocks when
Character Level, World Level and Specialization Points are different gates. Check the correct one before assuming a feature is missing.
Basic Skill Artifacts open first.
10-player bosses and equipment set effects.
Seven-day competitive seasons.
Craft, combine and resonate class effects.
Scene selection · in-game reference
Know the activity at a glance.
These are the icons shown by the game when a saved plan is assigned to a scene.
Game rule · World Lv89
Calamity Secret Realm
Runs in seven-day seasons, with 10 stages in each difficulty. Use the live Secret lens for Rishi’s build priorities, but keep the mode rules and the personal recommendation separate.
Class identity
Mage / Wizard
Mage is a ranged area-damage and control class with arcane protection plus freeze and burn effects. Exact rotations remain build- and patch-dependent.
Player-tested
Secret vs Abyss
The simulator keeps wave-clear/control priorities separate from sustained boss and high-defense priorities. Its score is directional—not a fabricated DPS percentage.
Compare the two lenses
New confirmed game rule
Save a complete build for the environment you are entering.
Combat Preparation can switch equipment, talents, pets, inscriptions, artifacts and specialization automatically. Learn when to keep a section synced, when to freeze it, and what to prioritise in each of the six available scenes.
Calamity Secret Realm
A competitive seven-day loop—not a one-and-done dungeon.
World Lv89 unlocks 10 stages per difficulty. Ratings use total clear time, while replays can improve the result and award the EXP difference retroactively.
Progression codex
The systems that change how you build
The original announcement artwork stays beside a readable transcription, so you can learn the rule without zooming into a poster.
Open full artwork Growth system · Character Lv64
Artifacts: build each slot around the skill it serves
Artifacts are split across Basic, Core, Tactical and Ultimate skills. Basic-skill Artifacts unlock first at Lv64; the remaining types open at their own level requirements.
- Minor slots take Offensive or Defensive Power; the single major slot takes one Artifact Core.
- Artifact Energy can be exchanged for Conduction Crystals to open slots, and each opened slot activates its effect.
- Higher-quality Powers and Cores strengthen both their embedding effect and the slot activation effect.
- Mythic and Legendary Relic Cores can be rerolled. A reroll replaces the previous Divine Attributes unless a set has been sealed.
Unlock Requirements
- When your Character level reaches Lv. 64, you can access and view the Artifact System through Backpack > Artifact, or through the feature entrance in the lower-right corner of the main screen.
Artifact Overview
- Artifacts are divided into four types, corresponding to the character’s Basic Skills, Core Skills, Tactical Skills, and Ultimate Skills.
- Starting from Lv. 64, Artifacts related to Basic Skills will be unlocked first. Additional Artifact types will gradually become available as the character reaches the required levels. Detailed unlock requirements will be displayed in the game.
Artifact Slots
- Each Artifact has several minor ability slots and one major ability slot. Minor ability slots can be equipped with [Power], while the major ability slot can be equipped with an [Artifact Core].
- [Artifact Energy] can be exchanged for [Conduction Crystals], which can be used to unlock ability slots. As more ability slots are unlocked, the amount of Artifact Energy required will increase.
- [Artifact Energy] can be obtained from the Artifact Shop or through Dragon Guild > Artifact Treasure Hunt.
- Unlocking an ability slot activates its corresponding [Activation Effect].
Power
- Each Artifact’s minor ability slots are divided into two types: Offensive and Defensive. Depending on the slot type, they can be embedded with Offensive Power or [Defensive Power].
- The number of [Powers] that can be embedded in each Artifact is limited.
- Embedding a [Power] activates its corresponding [Embedding Effect] and also enhances the ability slot’s [Activation Effect].
- The higher the Quality of the [Power], the stronger the bonuses provided by its [Embedding Effect] and the ability slot’s [Activation Effect].
Artifact Core
- Each Artifact has only one major ability slot, which can be embedded with only one [Artifact Core].
- Embedding an [Artifact Core] activates its corresponding [Embedding Effect] and also enhances the ability slot’s [Activation Effect].
- For [Artifact Cores] of the same type, the higher their Quality, the stronger the bonuses provided by their [Embedding Effect] and the ability slot’s [Activation Effect].
Artifact Core Rerolling
- Mythic and Legendary Relic Cores can be [Rerolled] by consuming [Artifact Energy] and [Artifact Essence].
- Rerolling grants random [Divine Attributes].
- [Divine Attributes] are divided into [Base Stats] and [Legendary Attributes].
- After each Rerolling attempt, the previous Rerolling results will automatically be replaced, and all [Divine Attributes] obtained from the previous attempt will disappear.
- Consume [Artifact Essence] to use the [Seal] function and retain all current Rerolling results ([Divine Attributes]: [Base Stats] + [Legendary Attributes]). When new Rerolling results are obtained, the sealed results can replace the current results after the seal is removed. Removing the seal also removes its effect. Sealing the results again consumes additional [Artifact Essence].
- Each Relic Core can have only one set of [Divine Attributes] sealed at a time. Divine Attributes include Base Stats and Legendary Attributes.
Open full artwork 10-player mode · World Lv79
Sky · Lantern Challenge: Hunt first, then spend Pursuit attempts
At World Lv79, Time Rift and Lantern Challenge upgrade into a seven-day, three-boss team mode with escalating affixes.
- The challenge expects a 10-player team. Week 1 opens 2 affixes, Week 2 opens 3, and Week 3 onward opens 5.
- A Hunt awards one Subjugation Reward per boss per phase; a successful Hunt unlocks Pursuit for that boss.
- Each character has three Pursuit attempts per phase. Pursuit wins award medals used for rare Co-Op Mall rewards.
- Defeating all three 5-affix bosses in the same phase can unlock server-wide First Kill rewards.
Unlock Requirements
- When the World Level reaches Lv. 79, the original [Time Rift] and [Lantern Challenge] will be upgraded into the new [Sky · Lantern Challenge].
- Each phase lasts seven days, with three BOSSes available to challenge during each phase. These BOSSes are highly difficult and require a 10-player team.
- Within each World Level bracket, Lantern Challenges gradually unlock on this schedule: Week 1 — 2-Affix Challenge; Week 2 — 3-Affix Lantern Challenge; Week 3 onward — 5-Affix Challenge.
- Each additional affix selected increases the Dungeon’s difficulty. Affixes take effect as you progress through the Dungeon. Pay attention to the skill notifications displayed beneath the BOSS’s HP bar.
- The first time players within each level bracket successfully defeat all three 5-Lantern BOSSes during the same phase, they unlock the server-wide [First Kill Rewards]. Players who participate in the first kill can obtain [Rare Appearances] and [Enchantment Materials].
Game Mode Overview
- BOSS challenges are divided into two modes: [Hunt] and [Pursuit].
- Hunt: Each BOSS grants one [Subjugation Reward] per phase.
- Pursuit: After successfully completing a Hunt, you can consume a Pursuit attempt to challenge that BOSS again. Winning grants [Pursuit Medals], which can be exchanged for Rare rewards in the Co-op Mall.
- Each character has three Pursuit attempts per phase. During a Pursuit, helping another player who has not yet completed the Hunt clear the Dungeon grants additional [Pursuit Medals].
- When any player on the server successfully Hunts a BOSS, the corresponding [BOSS Secret Trove] activates. At the end of each phase, a server-wide [Auction] begins. After the transaction fee is deducted, the Auction proceeds are distributed according to the [Dividend Coefficient] among players who completed Hunts for all three BOSSes during that phase.
Open full artwork Equipment system · World Lv79
Gear Enchantment: complete the set before chasing isolated pieces
Gear and Accessory Enchantments add attributes, while matching 2-, 4- or 6-piece sets activate additional effects.
- Open the system from Backpack → Gear Enchantment after the World Level reaches 79.
- Enchantments are split into Gear and Accessory categories.
- Purple, Yellow and Red rarities are shown; lower rarities can be upgraded through Synthesis.
- Further material series become available as later Sky · Lantern phases open, so check the dungeon's Ranking Rewards.
Gear Enchantment
- When the World Level reaches Lv. 79, the new [Enchantment] system will be unlocked. It can be accessed through the Backpack > Gear Enchantment tab.
- Enchantments are divided into two categories: Gear Enchantment and Accessory Enchantment.
- Enchanting Equipment or Accessories strengthens their attributes. Equipping sets of 2, 4, or 6 pieces also activates Enchantment set effects.
- Enchantments have different rarities: Purple, Yellow, and Red.
- Lower-rarity Enchantments can be upgraded into higher-rarity Enchantments through Synthesis.
- Different series of Enchantment materials become available as more phases of [Sky · Lantern Challenge] are released. Details can be viewed under the Ranking Rewards on the Dungeon screen.
Open full artwork Specialization system
Magic Stones: finish the right combination before polishing quality
Start with the combination that strengthens your class specialization, then stack the stat family that matches the skill delivering your damage.
- Magic Stones unlock after 20 Specialization Points. Ten Specialization Shards craft four random stones.
- Six shapes are listed—round, triangle, diamond, hexagon, star and crescent—with three patterns and purple, orange and red qualities.
- Combination effects depend on the required shapes, not their order, pattern or quality. Equip-limit wording varies between localisations, so verify it in game.
- Core-skill builds are directed toward Rapid Strike; tactical-skill builds toward Fierce Assault; high-star pet builds toward Wound Control.
- The official priority shown is Red quality above orange/yellow, then purple when resources are limited.
- After the combination is complete, compare Magic Stone Tempering, Crimson Flare Charge, Potential Resonance and Same-Origin Potential against the specialization you actually use.
- The first Resonance is free. Later attempts consume increasing Echoing Embers; Powerful Resonance costs three times as much for a better high-roll chance.
- Specialization Shards come from the daily Bounty, weekly Calamity Secret Realm, dismantled surplus stones after resonance, and limited events.
Core Development Strategy
- Choose your class and Skill build, then identify your main Stats and damage source.
- Prioritize a Magic Stone combination that suits your class to boost your specialization Skills.
- Choose Potential effects that improve your specialization Skills for even greater benefits.
- Once your build is ready, invest in Magic Stone Quality, Emblem Stats, and Artifact Core.
Focus on Stats and Stack Bonuses
- Classes that use Core Skills: Rapid Strike.
- Classes that use Tactical Skills: Fierce Assault.
- Players with high-star pets: Wound Control.
Stats Stacking Priorities
- Emblem: Compare percentage and flat bonuses, then choose the one that gives better results with your current Stats.
- Quality: Red > orange-yellow > purple. If resources are limited, focus on high-Quality Magic Stone for your main class.
- Potential: Focus on effects like [Magic Stone Tempering], [Crimson Flare Charge], [Potential Resonance], and [Same-Origin Potential] after completing your combination.
- Artifact Core: Reforging two or three Rapid Strike effects can activate [Dual Source Resonance] or [Tri-core Fusion]. These are worth investing in later.
How to Get Specialization Shard
- Daily Bounty Quest: A reliable source of Specialization Shard. Complete it every day.
- Weekly Calamity Secret Realm: Both clear rewards and ranking rewards include Specialization Shard.
- Dismantle extra Magic Stone: After crafting Magic Stone and completing resonance, dismantle the ones you do not need for Specialization Shard.
- Limited-time events: Check the event rewards and join events to get shards.
Activation codes
Redeem a gift code in four taps.
- 1Open your character portrait
Tap the portrait in the upper-left of the game screen.
- 2Open Settings
The Settings button is at the bottom of the Profile panel.
- 3Select Activation Code
Use the gift-box icon in the Settings menu.
- 4Enter the code and confirm
Codes may expire or be region-limited; a guide to the menu does not guarantee a code is active.
Open full guide 
Event artwork archive
Moon Banquet
Ran 4–11 September 2026 for World Lv49 and Character Lv40+. Kept as an archive so its artwork and mechanics are useful without implying the event is still live.
- Daily activity divination awarded Fireworks and Badges; fireworks could reveal map shards.
- Six shard types completed a Moonlit Treasure Hunt.
- The Final Trial boss was Fallen Night Demonic Dragon, with damage milestones and rankings.
- Badges exchanged for the dragon mount and progression resources.
Gamer-to-gamer guide
Read the label before copying the advice
Game rules and one player's results are useful in different ways, so the guide keeps them separate.
A mechanic or instruction shown directly in the game material.
A result reproduced on the current Mage and useful as a comparison point.
A practical response to a mechanic—not a universal build command.
A promising idea that still needs a matched run before resources are spent.
Unofficial fan resource. Whoa Adventure names, artwork and trademarks belong to their respective owner. Version-sensitive rules can change and should be checked in game.






