RULE 09
Read the World Level XP bonus as a stack of separate sources
The World Level screen separates Character Level from World Level, then explains the current experience multiplier and the daily resources produced by each idle activity.
Open the full game screenThe rule
What you need to know
Rishi's character is Lv79 in World Lv79. The World Level page shows the level-change countdown separately, so it is not the same thing as character XP progress.
Total Experience Obtain Efficiency is a sum of visible bonuses. Here, 157% equals Base Experience 100% + Statue Experience Bonus 52% + Compensation EXP 0% + Monthly Card XP Bonus 5%.
The 157% belongs to this account and is not a universal rate. Statue progress, compensation and paid bonuses can make another player's coefficient different.
The same page separates idle income by activity. Trial Secret Realm contributes XP, silver currency and the orange resource; Raid contributes XP, silver currency and ore. The totals at the top combine those daily sources.
Make the change with a plan
Use the coefficient breakdown to understand why your XP rate differs from another player and which source can actually change. Treat the top daily totals as the combined output of the listed idle activities.
Don’t burn resources by accident
Do not publish 157% as the game's fixed XP rate, and do not confuse the World Level countdown with the character's progress toward the next level.
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